• Resolved beanalby

    (@beanalby)


    Unity has changed their WebGL format yet again with Unity 5.6. I’ve updated the code for this plugin myself to make it compatible for my own use, feel free to take whatever bits from this you’d like.

    It uses the same “version in filename” system that you’d added for 5_5_1 (now looks for 5_6_1 too). It ends up being a bit simpler because the big JSON block is now just a single reference to Builds_WebGL.json.

    https://beanalby.net/tmp/hs_unity3d_web_gl.txt

Viewing 3 replies - 1 through 3 (of 3 total)
  • Thread Starter beanalby

    (@beanalby)

    And of course, you’ll need to add a TemplateDate_5_6_1 folder that contains the template stuff, just like TemplateDate_5_5_1.

    Plugin Author pthowe

    (@pthowe)

    Thank you for the interest. I plan to review what you have and incorporate the necessary updates.
    My initial attempts to use 5.6.0f3 causes my computer to crash during the compile. Still working on that issue. If you have any insights please let me know.

    Thanks

    Plugin Author pthowe

    (@pthowe)

    Hello Beanalby,
    I have made the update to support 5.6.0 Please give it a try. Also if there are features which you would like to see add please let me know.

    Thanks

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  • The topic ‘Updating for Untiy 5.6’ is closed to new replies.