Updating for Untiy 5.6
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Unity has changed their WebGL format yet again with Unity 5.6. I’ve updated the code for this plugin myself to make it compatible for my own use, feel free to take whatever bits from this you’d like.
It uses the same “version in filename” system that you’d added for 5_5_1 (now looks for 5_6_1 too). It ends up being a bit simpler because the big JSON block is now just a single reference to Builds_WebGL.json.
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