Thanks for the reply Michael, now that I’ve spent a day working with it, I’m not sure it is worth removing the limitation, but maybe be transparent about it (I was well into entering an existing structure when I discovered it).
I found that the limitation forced me to build a more complex achievements structure that leverages and cross-references what I called foundational achievements. Earn those multiple times and earn something new. The cross-referencing relationships that you’ve enabled are brilliant. There are so many possible layers that can be created that it makes the gaming itself deeper and more interesting. With the limitation, to make it work for triple digit activity I had to design a deeper achievements structure, which make a massive difference in the game.
I had migrated from WPAchievements, which is being abandoned by its developers due to lack of time and personal issues. I ended up having to throw away the achievements structure I had designed for the other plugin and realized that moving to BadgeOS wasn’t just a migration to another plugin, it was a complete shift in total thinking about achievements and gamification that forced me out of the flat achievement structure I had designed for the other plugin to one with depth and a logically layered structure.
BadgeOS really represents what gamification can be.
All that from a simple input field limitation.