• This issue was reported immediately after the last patch update (5 weeks since initial issue was reported, 2 weeks since the last patch update that was supposed to fix it was released but didn’t). Any time the quick edit or bulk edit option is used and then save is clicked, the users team is removed. This is extremely frustrating and very time consuming to manually edit all players one by one. It defeats the purpose of the feature with the “upgrade” to bulk edit. Any chance this will be looked at any time soon??

    • This topic was modified 7 years, 9 months ago by trauma717.
Viewing 5 replies - 1 through 5 (of 5 total)
  • Roch

    (@rochesterj)

    Hi!

    Thanks for reaching out and I’m sorry for the trouble.

    Our dev team is aware of this issue and they told me this isn’t supposed to be a feature already.

    We are working on a fix for this

    Thanks for your patience.

    Kind Regards,
    -Roch

    So, quick editing of a filtered player is NOT supported? C’mon.

    It’s broken functionality. It used to work before bulk editing was introduced. Now, any filtered player that is quick edited will lose team information. Simplest case.

    Thread Starter trauma717

    (@trauma717)

    @gator8 unfortunately, it is not just filtered players. No filter need applied and this happens. If quick edit or bulk edit is used, the team will be removed from the player and thus defeats all purposes. This has been broken for well over a month and all they have done is “looked into the issue” and it is quite disappointing it has taken this long. I even paid for the Pro version and this issue still persists.

    That’s strange. If I display all players – I can quick edit. If I _search_ for a player, I can quick edit. It’s only when I filter and quick edit do the boxes for Current and Past teams not show up and remove the team from the player profile.
    And, I agree, it defeats the purpose.

    Thread Starter trauma717

    (@trauma717)

    @rochesterj any update to this? It has been almost two months now since this critical bug has been reported and passed on to developers. This stuff functioned fine before the “update” broke it. Should we expect all critical issues to always take this long in the future?

Viewing 5 replies - 1 through 5 (of 5 total)
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