• Resolved jstead

    (@jstead)


    Hi Question is around the H5P Interactive videos.

    Are there any options already in place, or plans to implement, having the URL/file location of videos hidden so they cannot be shared by course participants?

    We are looking into a variety of secure video methods, but most require use of their own player which negates any integration with H5P.

    Is there any best practice to implementing a interactive video that is secure and untraceable to its source location?

    Thanks,
    Jason

    The page I need help with: [log in to see the link]

Viewing 3 replies - 1 through 3 (of 3 total)
  • Plugin Author icc0rz

    (@icc0rz)

    Hi,

    This would indeed be a good feature to have. Unfortunately, any kind of support for this hasn’t been added. Also, I don’t know that anyone is planning it either.

    I guess part of the reason why this hasn’t been prioritized yet is that the majority of those who use this tool use it for creating free and open learning resources, thus not really having the need to obscure the video source.
    Another aspect is that obscuring usually require some sort of specific streaming server part for splitting up and sending the correct parts of the video. This may mean another requirement or complex piece of software to host.

    Don’t get me wrong, I do understand your concerns and that there’s a big market for licensed learning video resources that have higher requirements to hosting. I would very much like to see support for this implemented in H5P.

    Thread Starter jstead

    (@jstead)

    Thanks for the prompt reply icc0rz.

    How is the interactive elements rendered over the YouTube video? Is there a specific file you could point me too to see if the private video sources I have researched could be spliced in the YouTube embed codes place (some have very similar default embed structure).

    Plugin Author icc0rz

    (@icc0rz)

    To use a custom player you would have to create a copy of the youtube.js that implements the same functions and events. Note that the player must have an API to control it and the possibility to remove all player controls.

Viewing 3 replies - 1 through 3 (of 3 total)
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