@matcarps ,
Have you created the ZIP file?
Did you upload the ZIP file?
Did you expand the the ZIP file using the button in the Setting menu?
Here is a general review of what the short cut should look like:
[hs_unity3d_web_gl_game src="Roll-a-ball" height="900" width="900" u3dver="2020.3" buildtype="Production"]
The parts are Short Code: ‘[hs_unity3d_web_gl_game ‘
The parameter to identify the game: ‘src=”GameName” ‘
The parameter to specify height of game: ‘height=”900″ ‘
The parameter to specify width of game: ‘width=”900″ ‘
The parameter to specify which version: ‘u3dver=”2020.3″ ‘
The parameter to specify build type: ‘buildtype=”Production”] ‘
Lets pick a game name and version. If you compile your game with Unity3d giving the name “MyGameTester”. For this example we are using version 2020.3.x and we are doing a production build using GZip compression.
The file name we are going to create and upload is: MyGameTester_2020_3-Release.zip”
The contents of this file will be:
MyGameTester.wasm.gz
MyGameTester.data.gz
MyGameTester.framework.js.gz
MyGameTester.loader.js
The resulting short code should be:
[hs_unity3d_web_gl_game src="MyGameTester" height="900" width="900" u3dver="2020.3" buildtype="Production"]
The game name can not contain spaces, underscore or dash because of some choices I made in the code. If you provide the short code you are trying to uses I will give it a review. Thanks for the feedback. Everything I learn makes it better.
PTHowe