A few useful fixes
-
Fixes in glass.js version 1.3.2
FIX to not allow single click through to image:
function glassReallyClickThrough()
{
with (document.body.glass) {
if (1 == inLimbo) { // Only when one (1) click has been seen.
// style.display = ‘none’; // Switch off glass.// Do the click, or if it defaults, follow the link, if there.
//if (my.lowres.click())
// window.location = my.lowres.parentNode.href;
[last four lines commented out]FIX loading message at start:
// Atop the layers a Loading message.
glass.innerHTML += ‘<p style=”margin:0;z-index:999;’
+ ‘position:absolute;max-width:none;max-height:none;’
+ ‘left:0;top:0;’
+ ‘padding:0;text-align:center;width:100%;’
+ ‘color:#’+tx+’;’
+ ‘”>loading image…‘
+ ‘(double click for info)</p>’;
[change text here to loading … or nothing]FIX to use the same image in glass, just shown bigger and pixelated, if there is no link.
In glassinit:
if (!img.parentNode.tagName || img.parentNode.tagName.toLowerCase() !=’a’) {
// this image has no a tag, so use the src parameter
img.hires = new Object();
img.hires.URL = img.src;
glassActivateImage(img);
}if (img.parentNode.tagName && img.parentNode.tagName.toLowerCase() ==’a’) {
[insert 6 lines above the existing bottom line]
- The topic ‘A few useful fixes’ is closed to new replies.