Hello @mikymikeqc,
Sorry for late reply.
In both mode size difference.
Essentially, rendering the movement as SVG animation all combination of veils utilized in liveliness, but with expansive measured or much layered activity’s you’ll take note your page is over-burden and scroll/hover movements for other widgets is jittering.
On the other hand, canvas renderer is more performant, but it does not really bolster all combinations that can exist in one liveliness, for case stacking numerous subtracting veils.
So, it’s suggested to use canvas renderer in the event that you’re having any execution or over-burdening issues otherwise you don’t require the additional highlights that SVG renderer gives.
Please let us know, It’s help or not?